feat(web): tabbed On-the-Press view + kebab menu for press actions
The press page interleaved active downloads, queued items, and errors in one long list — hard to see what's actually pressing. Split the non-imported rows into three tabs (Active / In queue / Errors) with live counts; the default tab follows the work (Active if anything's running, else Queue, else Errors) until the user picks one. Move the press-level actions (Pause/Resume, Clear queue, Stop now) off the toolbar into a vertical "⋮" kebab menu on the right of the header — Clear queue disables when the queue is empty, Stop now only shows while downloading. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,47 @@
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"use client";
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import { useEffect, useRef, useState, type ReactNode } from "react";
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/** A vertical "⋮" trigger that opens a small popup menu. Closes on outside click, Escape, or any
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* click inside the popup (so menu items don't each need to manage it). Children are the items —
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* use <button className="menu-item">…</button>. */
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export function KebabMenu({ label = "Actions", children }: { label?: string; children: ReactNode }) {
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const [open, setOpen] = useState(false);
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const ref = useRef<HTMLDivElement>(null);
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useEffect(() => {
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if (!open) return;
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function onDoc(e: MouseEvent) {
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if (ref.current && !ref.current.contains(e.target as Node)) setOpen(false);
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}
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function onKey(e: KeyboardEvent) {
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if (e.key === "Escape") setOpen(false);
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}
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document.addEventListener("mousedown", onDoc);
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document.addEventListener("keydown", onKey);
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return () => {
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document.removeEventListener("mousedown", onDoc);
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document.removeEventListener("keydown", onKey);
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};
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}, [open]);
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return (
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<div className="menu" ref={ref}>
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<button
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type="button"
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className="menu-trigger"
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aria-haspopup="menu"
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aria-expanded={open}
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aria-label={label}
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onClick={() => setOpen((o) => !o)}
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>
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⋮
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</button>
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{open ? (
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<div className="menu-pop" role="menu" onClick={() => setOpen(false)}>
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{children}
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</div>
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) : null}
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</div>
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);
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}
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@@ -386,6 +386,32 @@ nav.contents .sep { flex: 1; }
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.tab:hover { color: var(--ink); }
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.tab.active { color: var(--ink); border-bottom-color: var(--accent); }
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.tab .n { color: var(--rule-2); margin-left: 6px; }
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.tab.has-errors .n { color: var(--alert); }
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/* ── Kebab menu (⋮ popup for press actions) ───────────── */
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.dept.has-actions { align-items: center; }
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.dept.has-actions .fill { transform: none; }
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.menu { position: relative; display: inline-flex; }
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.menu-trigger {
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font-size: 1.15rem; line-height: 1; color: var(--graphite); background: transparent;
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border: 1px solid var(--rule); border-radius: 6px; width: 32px; height: 30px; cursor: pointer;
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display: inline-flex; align-items: center; justify-content: center;
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}
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.menu-trigger:hover { color: var(--ink); border-color: var(--rule-2); }
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.menu-pop {
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position: absolute; top: calc(100% + 6px); right: 0; z-index: 30; min-width: 190px;
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background: var(--paper-2); border: 1px solid var(--rule-2); border-radius: 9px;
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box-shadow: 0 10px 30px rgba(0, 0, 0, 0.22); padding: 5px;
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display: flex; flex-direction: column; gap: 1px;
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}
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.menu-item {
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font-family: var(--mono); font-size: 0.68rem; letter-spacing: 0.1em; text-transform: uppercase;
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text-align: left; background: transparent; border: 0; color: var(--ink);
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padding: 10px 11px; border-radius: 6px; cursor: pointer; white-space: nowrap;
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}
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.menu-item:hover { background: var(--rule); }
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.menu-item:disabled { color: var(--rule-2); cursor: default; background: transparent; }
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.menu-item.danger { color: var(--alert); }
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/* ── Discography row (cover thumb + click-to-modal) ───── */
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.disco-open {
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+171
-120
@@ -7,8 +7,28 @@ import { SectionHeader } from "./_ui/section-header";
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import { JobRow } from "./_ui/job-row";
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import { ProgressBar } from "./_ui/progress-bar";
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import { PressedList } from "./_ui/pressed-list";
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import { KebabMenu } from "./_ui/kebab-menu";
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import { toast } from "./_ui/toast";
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type Tab = "active" | "queue" | "errors";
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// Split the on-the-press rows into three honest buckets so active presses aren't buried between
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// queued items and errors. Active = being worked (searching/downloading/finishing), Queue =
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// waiting to be claimed, Errors = needs attention.
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function categoryOf(state: string, stage: string): Tab {
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const kind = describeJob(state, stage).kind;
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if (kind === "attention") return "errors";
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if (state === "requested") return "queue";
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return "active";
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}
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const TAB_LABEL: Record<Tab, string> = { active: "Active", queue: "In queue", errors: "Errors" };
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const TAB_EMPTY: Record<Tab, string> = {
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active: "Nothing pressing right now.",
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queue: "The queue is empty.",
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errors: "No errors — everything's flowing.",
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};
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type Row = {
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id: string;
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artist: string;
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@@ -60,6 +80,9 @@ export function Queue() {
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const [artist, setArtist] = useState("");
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const [album, setAlbum] = useState("");
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const [paused, setPaused] = useState(false);
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// null = follow the smart default (Active if anything's active, else Queue, else Errors); once
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// the user picks a tab, their choice sticks.
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const [tab, setTab] = useState<Tab | null>(null);
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async function refresh() {
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const [reqRes, wantRes, artRes, floorRes] = await Promise.all([
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@@ -159,10 +182,18 @@ export function Queue() {
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}
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const active = rows.filter((r) => jobOf(r).state !== "imported");
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const downloading = rows.some((r) => {
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const s = jobOf(r).state;
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return s === "matching" || s === "matched" || s === "downloading" || s === "tagging";
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});
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const buckets: Record<Tab, Row[]> = { active: [], queue: [], errors: [] };
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for (const r of active) {
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const j = jobOf(r);
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buckets[categoryOf(j.state, j.currentStage)].push(r);
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}
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const queuedCount = buckets.queue.length;
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const downloading = buckets.active.length > 0;
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// Smart default: land on the tab that has something worth looking at.
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const defaultTab: Tab = buckets.active.length ? "active" : queuedCount ? "queue" : "errors";
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const activeTab: Tab = tab ?? defaultTab;
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const shown = buckets[activeTab];
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// Dedupe by artist+album — re-requesting/re-downloading the same album leaves several
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// completed Requests; show each album once (rows arrive newest-first, so keep the first).
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const seenPressed = new Set<string>();
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@@ -174,6 +205,99 @@ export function Queue() {
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return true;
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});
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const now = Date.now();
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function renderRow(r: Row) {
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const j = jobOf(r);
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const d = describeJob(j.state, j.currentStage);
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const attention = d.kind === "attention";
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let meta: string | undefined;
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if (j.state === "downloading" || j.state === "tagging") {
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const parts: string[] = [];
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if (j.chosen) parts.push(`${j.chosen.source} · ${j.chosen.format}`);
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const elapsed = timeAgo(j.claimedAt ?? j.updatedAt, now);
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if (elapsed) parts.push(elapsed);
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meta = parts.join(" · ") || undefined;
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} else if (j.state === "matching" || j.state === "matched") {
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meta =
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j.candidateCount > 0
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? `${j.candidateCount} sources${j.chosen ? ` · best: ${j.chosen.source} ${j.chosen.format}` : ""}`
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: "Searching sources…";
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} else if (j.state === "requested") {
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const elapsed = timeAgo(r.createdAt, now);
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meta = elapsed ? `In the queue · ${elapsed}` : "In the queue";
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} else {
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meta = undefined;
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}
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const note = attention ? (
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<>
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{j.error?.trim() || "No source met the quality cutoff, or the pipeline stalled."}{" "}
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<button className="btn sm" onClick={() => retry(r.id)}>
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Retry
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</button>
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</>
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) : j.state === "requested" ? (
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<span className="item-controls">
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{j.paused ? (
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<>
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<span className="chip">Paused</span>{" "}
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<button className="btn sm ghost" onClick={() => pauseItem(r.id, false)}>
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Resume
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</button>
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</>
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) : (
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<button className="btn sm ghost" onClick={() => pauseItem(r.id, true)}>
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Pause
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</button>
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)}{" "}
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<button className="btn sm ghost" onClick={() => removeItem(r.id)}>
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Remove
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</button>
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</span>
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) : undefined;
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let bar: React.ReactNode;
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if (j.state === "matching" || j.state === "matched") {
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bar = <ProgressBar kind="working" indeterminate caption="searching" />;
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} else if (j.state === "downloading") {
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const pct = Math.round((j.downloadProgress || 0) * 100);
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if (pct <= 0) {
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// Bytes haven't started flowing yet — Qobuz login/metadata/artwork, a Soulseek peer
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// queue, or a YouTube info-fetch. Show an indeterminate bar instead of a stuck-looking
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// 0% (it flips to the % bar on the first byte).
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bar = <ProgressBar kind="working" indeterminate caption="preparing…" />;
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} else {
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const total = j.chosen?.trackCount ?? 0;
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const done = total ? Math.round((pct / 100) * total) : 0;
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bar = (
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<ProgressBar
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kind="working"
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percent={pct}
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caption={total ? `${pct}% · ${done}/${total} tracks` : `${pct}%`}
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/>
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);
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}
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} else if (j.state === "tagging") {
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bar = <ProgressBar kind="verify" indeterminate caption="finishing" />;
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} else {
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bar = undefined;
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}
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return (
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<JobRow
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key={r.id}
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artist={r.artist}
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album={r.album}
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kind={d.kind}
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label={d.label}
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meta={meta}
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note={note}
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bar={bar}
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/>
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);
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}
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return (
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<div>
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<StatTiles
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@@ -185,27 +309,29 @@ export function Queue() {
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]}
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/>
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<SectionHeader title="On the Press" note={`${active.length} running`} />
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<div className="press-controls">
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{paused ? (
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<button className="btn sm accent" onClick={() => floorAction("resume", "Press resumed")}>
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Resume the press
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<div className="dept has-actions">
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<h2>On the Press</h2>
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<span className="fill" />
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{paused ? <span className="count">paused</span> : null}
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<KebabMenu label="Press actions">
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{paused ? (
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<button className="menu-item" onClick={() => floorAction("resume", "Press resumed")}>
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Resume the press
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</button>
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) : (
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<button className="menu-item" onClick={() => floorAction("pause", "Press paused")}>
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Pause the press
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</button>
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)}
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<button className="menu-item" onClick={clearPress} disabled={queuedCount === 0}>
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Clear queue
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</button>
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) : (
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<button className="btn sm ghost" onClick={() => floorAction("pause", "Press paused")}>
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Pause the press
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</button>
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)}
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<button className="btn sm ghost" onClick={clearPress}>
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Clear queue
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</button>
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{downloading ? (
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<button className="btn sm" onClick={stopPress}>
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Stop now
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</button>
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) : null}
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{paused ? <span className="chip">Press paused</span> : null}
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{downloading ? (
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<button className="menu-item danger" onClick={stopPress}>
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Stop now
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</button>
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) : null}
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</KebabMenu>
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</div>
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<form className="request-form" onSubmit={submit}>
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@@ -225,102 +351,27 @@ export function Queue() {
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{active.length === 0 ? (
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<p className="empty">The press is quiet. Queue a release above, or send one over from Wanted or Discover.</p>
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) : (
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<section className="floor">
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{(() => {
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const now = Date.now();
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return active.map((r) => {
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const j = jobOf(r);
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const d = describeJob(j.state, j.currentStage);
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const attention = d.kind === "attention";
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let meta: string | undefined;
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if (j.state === "downloading" || j.state === "tagging") {
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const parts: string[] = [];
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if (j.chosen) parts.push(`${j.chosen.source} · ${j.chosen.format}`);
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const elapsed = timeAgo(j.claimedAt ?? j.updatedAt, now);
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if (elapsed) parts.push(elapsed);
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meta = parts.join(" · ") || undefined;
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} else if (j.state === "matching" || j.state === "matched") {
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meta =
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j.candidateCount > 0
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? `${j.candidateCount} sources${j.chosen ? ` · best: ${j.chosen.source} ${j.chosen.format}` : ""}`
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: "Searching sources…";
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} else if (j.state === "requested") {
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const elapsed = timeAgo(r.createdAt, now);
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meta = elapsed ? `In the queue · ${elapsed}` : "In the queue";
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} else {
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meta = undefined;
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}
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const note = attention ? (
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<>
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{j.error?.trim() || "No source met the quality cutoff, or the pipeline stalled."}{" "}
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<button className="btn sm" onClick={() => retry(r.id)}>
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Retry
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</button>
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</>
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) : j.state === "requested" ? (
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<span className="item-controls">
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{j.paused ? (
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<>
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<span className="chip">Paused</span>{" "}
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<button className="btn sm ghost" onClick={() => pauseItem(r.id, false)}>
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Resume
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</button>
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</>
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) : (
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<button className="btn sm ghost" onClick={() => pauseItem(r.id, true)}>
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Pause
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</button>
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)}{" "}
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<button className="btn sm ghost" onClick={() => removeItem(r.id)}>
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Remove
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</button>
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</span>
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) : undefined;
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let bar: React.ReactNode;
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if (j.state === "matching" || j.state === "matched") {
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bar = <ProgressBar kind="working" indeterminate caption="searching" />;
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} else if (j.state === "downloading") {
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const pct = Math.round((j.downloadProgress || 0) * 100);
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if (pct <= 0) {
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// Bytes haven't started flowing yet — Qobuz login/metadata/artwork, a
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// Soulseek peer queue, or a YouTube info-fetch. Show an indeterminate bar
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// instead of a stuck-looking 0% (it flips to the % bar on the first byte).
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bar = <ProgressBar kind="working" indeterminate caption="preparing…" />;
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} else {
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const total = j.chosen?.trackCount ?? 0;
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const done = total ? Math.round((pct / 100) * total) : 0;
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bar = (
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<ProgressBar
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kind="working"
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percent={pct}
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caption={total ? `${pct}% · ${done}/${total} tracks` : `${pct}%`}
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/>
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);
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}
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} else if (j.state === "tagging") {
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bar = <ProgressBar kind="verify" indeterminate caption="finishing" />;
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} else {
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bar = undefined;
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}
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return (
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<JobRow
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key={r.id}
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artist={r.artist}
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album={r.album}
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kind={d.kind}
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label={d.label}
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meta={meta}
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note={note}
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bar={bar}
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/>
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);
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});
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})()}
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</section>
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<>
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<div className="tabs" role="tablist">
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{(["active", "queue", "errors"] as Tab[]).map((t) => (
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<button
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key={t}
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role="tab"
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aria-selected={activeTab === t}
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className={`tab${activeTab === t ? " active" : ""}${t === "errors" && buckets.errors.length ? " has-errors" : ""}`}
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onClick={() => setTab(t)}
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>
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{TAB_LABEL[t]}
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<span className="n">{buckets[t].length}</span>
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</button>
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))}
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</div>
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{shown.length === 0 ? (
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<p className="empty">{TAB_EMPTY[activeTab]}</p>
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) : (
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<section className="floor">{shown.map(renderRow)}</section>
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)}
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</>
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)}
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{pressed.length > 0 ? (
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